Hoard — Asset libraries
Hoard is the digital asset management module — Eagle-style libraries that double as portable, headless UE projects.
Hoard
Digital Asset Management — organise assets from any source into portable, shareable libraries.
Hoard is the web-side asset management module. It gives you an Eagle-style library interface for browsing, tagging, searching and organising game assets. Each Hoard is a headless UE project folder, so assets are stored as proper .uasset files with UE-generated thumbnails. You can have multiple Hoards, and projects reference which Hoards they use.
Who Hoard is for
Developers and artists who accumulate assets from Epic Marketplace, FAB, Quixel, local folders, custom packs — and need a single organised catalog instead of fifteen unrelated download folders.
Pricing: Premium.
Hoard vs Agora
Hoard is the organisation side — works everywhere, including without Unreal Engine installed.
Agora is the in-engine companion — a UE-native module that mounts Hoards as external projects, giving you direct content browser access, import and export inside the editor.
They share the same underlying hoard.db database, so a tag added in the web view is immediately visible in UE.
What Hoard gives you
- Asset browser with card and list views, plus pack-detail view
- Collections — your own grouping on top of source folders
- Tags with hierarchy, plus auto-tags from EXIF/metadata
- Sources — Epic Vault, FAB, local folders, custom adapters
- Setup wizard for new Hoards
- Preview system — full-screen with metadata sidebar
- Fast indexer —
.uassetthumbnail extraction without launching UE - Epic Vault integration — log in, browse, download to a Hoard
How a Hoard is laid out
my-hoard/
├── Content/ ← UE Content folder, fully UE-compatible
│ ├── Characters/
│ ├── Environments/
│ └── …
├── hoard.db ← SQLite — tags, collections, metadata
└── thumbnails/ ← Generated previews for the web UI
You can open my-hoard/ in Unreal Engine 5.x as a regular project. UE sees it as a UE project; Hoard sees it as a library. Both are right.